Learning IP networking concepts can be pretty hard.
Visualizing and understanding all the bits and pieces 0 routers, bridges, subnets, addressing schemes.
However I think it would be alot easier to learn if put into game form.
Perhaps the game starts in a very simple network segment, like a home network.
Imagine packets flowing like water.
Your job is to get the water flowing from one point to another.
You need to put in place the right network devices - bridges/routers/whatever, and set the network settings properly to allow the water/packets to flow through to the next bit where you have to solve some new challenge.
I think even little kids could learn networking if it was in game form.
The guy who wrote "HackNet" has done a somewhar similar thing - made "real" technology into a game: https://www.pcgamer.com/hacknet-is-a-hacking-game-with-real-hacking/
I have kind of an unpopular opinion / question here... for decades now, most standard mice have been extremely uncomfortable for me, leading to finger and wrist discomfort after a day or two, and severe pain if I keep it up for a week or longer.
I've tried dozens of them from Microsoft, Logitech, SteelSeries, Razer, and others, including ergonomic models, ambidextrous models, trackpads, trackballs, and trackpoints.
The only one that has been consistently comfortable for me (surprisingly) is Apple's Magic Mouse (https://www.apple.com/shop/product/MMMQ3AM/A/magic-mouse-black-multi-touch-surface). Its nearly flat shape means I can "palm/fingertip grip" it instead of "clawing" it, if that makes any sense (https://www.pcgamer.com/how-do-you-hold-your-mouse/). Its small size means I can comfortably wrap my entire hand around it, unlike most mice. I can left-click with the entire upper part of my hand (i.e., three fingers can left click together instead of just my pointer finger).
My only real gripes with it are:
1) Its polling rate is really low compared to modern mice (especially gaming mice that poll at 1kHz+). This one gets about 90Hz, and feels really laggy in comparison, especially on a high-refresh rate screen.
2) It has no middle click, and its scrolling acceleration via the touch sensor is crazy for non-document interactions (e.g. games).
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Do you know of any similarly-shaped mice that are flat and small? Other ergonomic suggestions are similarly welcome!
I know this isn't normally a gaming forum, but 2023 has been such an exceptional year for PC gaming that I thought it might be an interesting discussion meta-topic? I just wanted to geek out a bit...
This year, a few huge things happened:
* Baldur's Gate 3 came out, 23 years after its sequel, to overwhelming acclaim, with a level of narrative and tactical freedom not seen in video games [1][2]
* Starfield, basically "Skyrim in Space", also came out a few weeks later (to worse reviews [3], but it's still a big deal for a lot of people)
* Microsoft pushed through its Activision deal, and around the same time also signed a new agreement with Nvidia [4], letting its Game Pass games [5] be available through GeForce Now game streaming [6]
First, taken together, all of this means that AAA games have never been quite so accessible. Anybody with a web browser (even a Chromebook) and a few dollars can play the latest AAA games in ultra graphics, no console or gaming desktop needed. We've come a LONG way from Google's Stadia fiasco -- GeForce Now is miles ahead, and very affordable. I'm playing on a Mac with an ultrawide monitor via the streaming service. No noise or heat, minimal latency, great graphics, all for less than $20/mo. Way better deal than Netflix on a entertainment per dollar basis. All you need is an average home internet connection.
Second, it's a moment of crowning glory for indie gaming... Larian, a formerly small studio (still private [7]), made what is possibly the best-reviewed video game of all time. Baldur's Gate 3 has so much narrative freedom it's incredible, whether you (no real spoilers) decide to kill a whole town instead of doing a quest, or jump down into some pit only to reveal an entire several hours' worth of additional content, or discover new party members you completely missed on your first playthrough. Even people who don't typically like turn-based RPGs are having a great time with it.
And lastly, Starfield. What would normally be Game of the Year contender material had the dubious fortune of coming out the same year as Baldur's Gate 3. Despite having the backing of a huge studio behind them (Bethesda, now owned by Microsoft), it is much more on rails and limited in some ways, sometimes being negatively compared to the older No Man's Sky. It's still great for scratching that Elder Scrolls in Space itch, though.
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Have you played any of these? What did you think?
If it's been a while since you touched PC games, now might be a great time to jump back in and see how it's matured.
Even if your computer can't run modern games, GFN makes it stupid easy (and pretty) with just a few clicks. Don't let past experiences with Stadia fool you; Nvidia does it much, much better.
Visualizing and understanding all the bits and pieces 0 routers, bridges, subnets, addressing schemes.
However I think it would be alot easier to learn if put into game form.
Perhaps the game starts in a very simple network segment, like a home network.
Imagine packets flowing like water.
Your job is to get the water flowing from one point to another.
You need to put in place the right network devices - bridges/routers/whatever, and set the network settings properly to allow the water/packets to flow through to the next bit where you have to solve some new challenge.
I think even little kids could learn networking if it was in game form.
The guy who wrote "HackNet" has done a somewhar similar thing - made "real" technology into a game: https://www.pcgamer.com/hacknet-is-a-hacking-game-with-real-hacking/